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May 19, 2014 By Kauress 3 Comments

The Pre Wiki Primer for Object Oriented Programming (OOP)

Disclaimer: This article intends to be a primer so that you may gain insight in order to understand beginner OOP articles better (for example on wikipedia). In order to grasp more abstract concepts, suspend as much logic as you would when watching Star Trek. Message not sponsored by anyone I know. Some neurons dissipated during the writing of this.                

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November 29, 2019 By Kauress Leave a Comment

Browser Snapchat Clone

Not sure why I never updated my blog with that but last summer I coded a browser based SnapChat clone. Oh! so much fun. It’s been coded by using JavaScript and a face tracking library called tracking.js NOTE: for whatever reason the code doesn’t work for you is mostly like (95%) because of a cross browser compatibility issue. I’ve tested this on IE, Chrome and

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November 29, 2019 By Kauress Leave a Comment

Woot Woot! Getting UE4 clients!

This month I’ve gotten 3 #unrealengine contracts.  Neither one of them involve building games from scratch, rather joining teams and completing particular tasks. The journey from web dev to game dev has started, even though I’m still doing web development and now am poking around with vue.js and svelte.

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November 25, 2019 By Kauress Leave a Comment

Almost done making #JOYG !

A small fixes left, for example replacing the ball with bullets, more doors and other design additions.  Now I’m working on the game menu!    

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November 19, 2019 By Kauress Leave a Comment

Sector Survival: A hyper local social survival game

I’ll be documenting my new game Introduction: It’s a hyper local game focused on sector 10, in the city of Chandigarh. Process: Design of game assets Level Design Logic Design  Doc: Concept: A social survival strategy game. Objective: To survive a minimum of 20 mins of game play with a base popularity score for example 65% popularity Summary: RPG. The pawn/main character is situated in

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November 15, 2019 By Kauress Leave a Comment

#UE4 Error Logs: Map Appears to be an Asset File

Working through my game, I lost power and the PC shut down unexpectedly. When the power came back on and I opening my game in the #unrealengine editor I got this error: “Error: Map Appears to be an Asset File.” So like most people who use Linux for a long time and then switch to windows, I thought the most plausible solution would be to

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November 13, 2019 By Kauress Leave a Comment

#UE4 Error Logs: DoesPackageExist

The past  2 days I’ve been dealing an Unreal Engine Error.  More specifically “DoesPackageExist: DoesPackageExist:FAILED:”None: is not a standard unreal filename or a long path name” I was unable to package my project as an .exe because the error wouldn’t allow me to since it wasn’t compiling properly. After reading the error message a couple of times over and searching on forums  I resorted to

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November 10, 2019 By Kauress Leave a Comment

JOYG Part 2: Making a virtual reality game in #unrealengine4

I’ve finished making level one of JOYG (name of the game). The 1st phase of development involved: Making a map on paper Greyboxing the map in the game world  Adding materials and textures to the world  Adding props like tables, wheels, trash cans, doors  Putting in particle effects such as fire and steam  Putting sounds for example fire crackling, steam sounds  Changing the lighting by

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November 5, 2019 By Kauress Leave a Comment

JOYG: Part 1 Making a virtual reality game in #unrealengine4

TIP: Game development & design at first is more about knowing a game engine than it is  about coding. Video of game  here: VR development at 1st is more about getting to know a game engine (example UE4) than it is about coding solely. Today I finished designing/grey-boxing the game world for “JOYG” , a  FPS game that I’m  making. BTW  the name  “JOYG”  is 

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November 5, 2019 By Kauress Leave a Comment

JOYG: 1st shooter game in #unrealgine

Here is a 3 level game being made using Unreal Engine 4. Game dev is about 50% design and usage of the game engine/editor unlike coding which can be an  equal mix of code + design.

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October 31, 2019 By Kauress Leave a Comment

Adaptive learning & thinking toolbox

Learning how to learn is a fundamental skill. Note: This is a work in progress Introduction: Recently I’ve decided to spend more time learning virtual reality development with Unreal Engine 4.  There wasn’t any panic involved, just a prolonged period of 5 days where I expended a lot of mental energy figuring out a course of action.  This is akin to the “Pathways” option provided

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  • Browser Snapchat Clone Browser Snapchat Clone
  • Woot Woot!  Getting UE4 clients! Woot Woot! Getting UE4 clients!
  • Almost done making #JOYG ! Almost done making #JOYG !
  • Sector Survival:  A hyper local social survival  game Sector Survival: A hyper local social survival game
  • #UE4 Error Logs: Map Appears to be an Asset File #UE4 Error Logs: Map Appears to be an Asset File
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  • Parallax scrolling with skrollr.js – part 1 Parallax scrolling with skrollr.js - part 1
  • The Pre Wiki Primer for Object Oriented Programming (OOP) The Pre Wiki Primer for Object Oriented Programming (OOP)
  • Let’s JavaScript! Beginner’s projects in JavaScript Let’s JavaScript! Beginner’s projects in JavaScript
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