Game development & design at first is more about knowing a game engine than it is about coding.
Video of game here:
VR development at 1st is more about getting to know a game engine (example UE4) than it is about coding solely.
Today I finished designing/grey-boxing the game world for “JOYG” , a FPS game that I’m making. BTW the name “JOYG” is a play on the word PUBG 😀.
The game world is meant to be a run down industrial area/city. So the buildings have thick and uneven walls, tunnels as connectors and steam permeating the scene!
The greyboxing stage of a game consists of building the world/city/level. In this stage we’re only dealing with solid geometric shapes and carving out the basic shapes in the game world for example: room, walls, tunnels, doors etc. So like web development we’re dealing with HTML5 structure with little to no CSS3 (styles).
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