Share:Not sure why I never updated my blog with that but last summer I coded a browser based SnapChat clone. Oh! so much fun. It’s been coded by using JavaScript and a face tracking library called tracking.js NOTE: for whatever reason the code doesn’t work for you is mostly like (95%) because of a cross browser compatibility issue. I’ve tested this on IE, Chrome and
Almost done making #JOYG !
Share:A small fixes left, for example replacing the ball with bullets, more doors and other design additions. Now I’m working on the game menu!
Sector Survival: A hyper local social survival game
Share: I’ll be documenting my new game Introduction: It’s a hyper local game focused on sector 10, in the city of Chandigarh. Process: Design of game assets Level Design Logic Design Doc: Concept: A social survival strategy game. Objective: To survive a minimum of 20 mins of game play with a base popularity score for example 65% popularity Summary: RPG. The pawn/main character is situated
Adaptive learning & thinking toolbox
Share:Learning how to learn is a fundamental skill. Note: This is a work in progress Introduction: Recently I’ve decided to spend more time learning virtual reality development with Unreal Engine 4. There wasn’t any panic involved, just a prolonged period of 5 days where I expended a lot of mental energy figuring out a course of action. This is akin to the “Pathways” option provided
Learning english in #virtualreality – focusing on the fundamentals
Share:At our training center we also teach english in addition to tech (programming languages, AutoCAD, 3D S Max, machine learning and vr). The english courses are done in preparation for a test called “IELTS” (International English Language Testing System), which helps them during college admissions and scholarships. For our spoken english module we’ve been using #vr in order to increase student interest and increase the
Sweet & Sour mongoose.js methods – 3
Share: A short snippet to assist in linking of social media accounts in a userschema when using mongoDB & mongoose.js async function generateOrFindUser(accessToken, refreshToken, profile, done) { const email = profile.emails[0].value; const name = profile.displayName || profile.username; const facebookId = profile.id; if (email) { let updatedUser = await User.findOneAndUpdate({facebookId},{email,name,facebookId}, {‘upsert’: true, ‘new’: true}, done); } else { var emailError = new Error(“Your email privacy settings
Pose Recognition Signup/Login with tensorflow.js #machinelearning
Share: This is the next project in sequence to: Simply Auth: Authentication API for devs Simply Auth: Social platform authentication API for devs Sailor Moon Pose Recognition Signup/Login (on going….) The most basic functionality of the app will be: Register with a sequence of 3 poses Confirm your poses Login with your pose password I decided to go with pose instead of gesture since
Sweet & Sour mongoose.js methods – 2
Share:This is part of the ‘Sweet & Sour mongoose.js methods’ series. In this function we will write a method that acts upon the UserSchema to check whether an email OR username already exists in the database. As an example use-case, this method can then be used in the any of your routes files by exporting the “User” to check whether an email address already exists
Sweet & Sour mongoose.js methods – 1
Share:I’ve been using Mongoose (ODM library for MongoDB) quite a bit for the authentication project. NoSQL databases like MongoDB do seem more flexible for web apps which depend quite a bit on user interaction. Example a user might decide to login with a social media account or register with their email, a password and secret question-answer. I find it way easier to write a mongoose
Plug-n-Play authentication is officially out now!
Share:The project is live here and up for sale here Instructions for setting up are included in the project folder and here https://twitter.com/kauresss/status/1167195585381687296
- 1
- 2
- 3
- 4
- Next Page »