Introduction Since we’re using Unity3D to build our VR experiences, here are the steps to walk through finishing setting up Unity3D for VR. It requires extra components as you’re building for the Quest. Steps Download and install Unity hub here. Unity Hub is like your dashboard to manage your Unity projects and any Unity3D versions that you install Choose the latest version of Unity3D to
I’ve always wanted a dev tech outfit for myself. Imposter syndrome aside, coding is a lifestyle. A lifestyle where you sit for long periods of time and it’s really irritating to pull up your pants so that they don’t scrunch at your knees when you sit down 🙂 I wanted to make it official, nothing wrong with jeans, track pants and t-shirts. But I was
Took me a day to finish the above + read on posenet and have it running on a local server. My webcam on my laptop isn’t all that great but should suffice for the time being. Below are steps for the project so far: Use getUserMedia method of the web media API to detect a webcam and get permission from the user to stream video
Level 1 of Bootstarry is almost complete, a few glitches and narration is missing but it’s starting to shape up. I’ve moved from Unreal Engine to Unity3D for now which means dipping into C# which is ok because I find that better than the flowchart type system that UE4 engine has (blueprints) which makes game development seem a bit magical.
Original Question asked by student Is there a way to show that folder structure in git? I’m struggling to visualize how it looks in git and how we would push that structure to git. Are there instructions for how to create the structure on our computers then push it to git? Answer Git is a version control tool. For example when you write an essay