Level 1 of Bootstarry is almost complete, a few glitches and narration is missing but it’s starting to shape up. I’ve moved from Unreal Engine to Unity3D for now which means dipping into C# which is ok because I find that better than the flowchart type system that UE4 engine has (blueprints) which makes game development seem a bit magical.
#POA (Plan of Action) Like 2019, #2020 will be a year of skills. Which means build, test, deploy! Skill #1 C++ I’ve enrolled in an online C++ certification. Finally not doing C++ like its 1995! I need this for unreal engine Skill #2 Unreal Engine Mostly blueprints to deal with the functional side of making games. Skill #3 Vue.js I had already started with vue.js
Learning how to learn is a fundamental skill. Note: This is a work in progress Introduction: Recently I’ve decided to spend more time learning virtual reality development with Unreal Engine 4. There wasn’t any panic involved, just a prolonged period of 5 days where I expended a lot of mental energy figuring out a course of action. This is akin to the “Pathways” option provided
Past week I’ve been fixing issues with the simply auth project now on heroku! https://simplyauth.herokuapp.com/ I will add a rate limiting feature to limit login attempts to 3 and call it a day with this project. Rate limiting helps with brute force attacks so that a request from the same I.P address cannot have an unlimited amount of login attempts. It also makes an ‘app’
Same old web..new drama.. What are JSON Web Tokens? [JWT]? JWT are tokens that you can use in your web application to transfer data over a network and therefore authenticate communication between 2 parties. A better definition is: JSON Web Tokens are an open, industry standard RFC 7519 method for representing claims securely between two parties. – Source It is a hash like encrypted string
Code a chat app Guide Introduction The features of the chat app Socket.IO methods Socket.IO events Callback functions Directory structure So far.. Set up index.html and style.css Sending a message from the client to the server Receiving the message from the client at the server Displaying the message to all connected clients Broadcasting “user is typing…” message Display greeting message when someone joins the chat
This past week (17th-24th March) Cyberworkspace and Cultivating Coder’s held a “Cyberheroes program” in Rotterdam to inculcate the practice of ethical hacking amongst a growing population of high-schoolers who are consumers and makers of technology (basically coding). It was pretty much a hands-on week full of learning new stuff and coding, ending with a competition that involved using Burp suite, brute force hacking with