Share:Introduction Since we’re using Unity3D to build our VR experiences, let’s
Share:Introduction Super excited to be starting a new series on VR for Newbies. This series will be aimed at Newbies! There world of VR dev right now is a bit scattered and information not consistent as VR headsets aren’t standardized. This series will be for ABSOLUTE newbies in order to break the barrier into VR by presenting information in a more cohesive and organized way.
Share:Level 1 of Bootstarry is almost complete, a few glitches and narration is missing but it’s starting to shape up. I’ve moved from Unreal Engine to Unity3D for now which means dipping into C# which is ok because I find that better than the flowchart type system that UE4 engine has (blueprints) which makes game development seem a bit magical.
Share: 1. Setting up a Unity 3D for Vr with Oculus Quest This series documents my current VR Ed Game and also outlines steps for making your own VR games. The game I’m making uses Unity 3D gaming engine and the Oculus Quest as the main headset/platform for viewing the game. 2. Instructions (Part 1) Download Unity Hub 1. Download Unity Hub at: https://unity3d.com/get-unity/download Download
Share:New project for #2020 (amongst a gazillion others) This month I started with a project that I’ve been planning to do for a long time. The goal is to create an immersive experience, and highly interact-able course in virtual reality for learning twitter bootstrap, a front-end technology used to develop mobile/tablet/pc responsive webpages. More specifically to make the learner understand how items are placed horizontally
Share:This month I’ve gotten 3 #unrealengine contracts. Neither one of them involve building games from scratch, rather joining teams and completing particular tasks. The journey from web dev to game dev has started, even though I’m still doing web development and now am poking around with vue.js and svelte.
Share: I’ll be documenting my new game Introduction: It’s a hyper local game focused on sector 10, in the city of Chandigarh. Process: Design of game assets Level Design Logic Design Doc: Concept: A social survival strategy game. Objective: To survive a minimum of 20 mins of game play with a base popularity score for example 65% popularity Summary: RPG. The pawn/main character is situated