Disclaimer: This article intends to be a primer so that you may gain insight in order to understand beginner OOP articles better (for example on wikipedia). In order to grasp more abstract concepts, suspend as much logic as you would when watching Star Trek. Message not sponsored by anyone I know. Some neurons dissipated during the writing of this.
✏️This option is besides File in the Menu bar ✏️ It includes options relating to editing your scene/game ✏️ For example lets make a cube in our scene ✏️And up in the edit menu we can undo the cube GameObject that we just created ✏️ We can also re create it ✏️ We can also use keyboard shortcuts for this ✏️ We can also duplicate
Introduction Phaser uses states in game development. You can divide your game into blocks depending on its state. For example: splash screen main menu game screen score screen etc Each one of these screens can be developed as states and each state can be saved in a separate file. State management releases resources for the game to use and manages memory. You can go back
📁The bar is right below the title bar 📁Has all these menu options: File, Edit, Assets, GameObject, Component, Window and Help 📁The File option is concerned with f options like opening an existing scene, or creating a new scene 📁You can also save your project with the Save and Save as options 📁 Or create a new project from the File menu or open an
📜Title bar is right at the top and displays info about the application and your project 📜Logo (Unity) → Click → Context menu (which allows you to restore, minimize, maximize etc). You can do the same with the buttons on the far right 📜Your project name 📜The name of the scene which is currently open (game level, film scene, splash scene, welcome scene etc) 📜Build