Took me a day to finish the above + read on posenet and have it running on a local server. My webcam on my laptop isn’t all that great but should suffice for the time being. Below are steps for the project so far: Use getUserMedia method of the web media API to detect a webcam and get permission from the user to stream video
Level 1 of Bootstarry is almost complete, a few glitches and narration is missing but it’s starting to shape up. I’ve moved from Unreal Engine to Unity3D for now which means dipping into C# which is ok because I find that better than the flowchart type system that UE4 engine has (blueprints) which makes game development seem a bit magical.
forEach() ES6 has introduced the forEach() method which allows you to loop through an array. Arrays as you may already know are of the type ‘object’. In contrast to the string,number,boolean, undefined and symbol types which are primitive data types. For example if we console.log the typeof operator to find the typeof array, objectwill be logged, as seen below: const yummies = [‘Ice-cream’,’Cupcake’,’Donut’,’Cupcake’]; console.log(typeof yummies)//
Original Question asked by student Is there a way to show that folder structure in git? I’m struggling to visualize how it looks in git and how we would push that structure to git. Are there instructions for how to create the structure on our computers then push it to git? Answer Git is a version control tool. For example when you write an essay
Definition: A reference variable is a “reference” to another variable. Better definition: A reference variable is just another pointer variable which will take its own space in memory from here References are nothing but constant pointers in C++. A statement int &i = j; will be converted by the compiler to int *const i = &j . Again from here Usage: Declare a reference as such with the