I’ve always wanted a dev tech outfit for myself. Imposter syndrome aside, coding is a lifestyle. A lifestyle where you sit for long periods of time and it’s really irritating to pull up your pants so that they don’t scrunch at your knees when you sit down 🙂 I wanted to make it official, nothing wrong with jeans, track pants and t-shirts. But I was
Introduction Super excited to be starting a new series on VR for Newbies. This series will be aimed at Newbies! There world of VR dev right now is a bit scattered and information not consistent as VR headsets aren’t standardized. This series will be for ABSOLUTE newbies in order to break the barrier into VR by presenting information in a more cohesive and organized way.
Request the user to start their webcam stream Using the getUserMedia() API which allows you to access a user’s camera and mic without any plugins Streams have inputs (video) and outputs (video) The if-conditional checks if the getUserMedia is supported Syntax: navigator.mediaDevices.getUserMedia(constraints).then(successCallback).catch(errorCallback) The getUserMedia() method takes one argument called the MediaStreamConstraints object which allows you to specify the constrains/specifications of the media . In this
Took me a day to finish the above + read on posenet and have it running on a local server. My webcam on my laptop isn’t all that great but should suffice for the time being. Below are steps for the project so far: Use getUserMedia method of the web media API to detect a webcam and get permission from the user to stream video
Level 1 of Bootstarry is almost complete, a few glitches and narration is missing but it’s starting to shape up. I’ve moved from Unreal Engine to Unity3D for now which means dipping into C# which is ok because I find that better than the flowchart type system that UE4 engine has (blueprints) which makes game development seem a bit magical.