Level 1 of Bootstarry is almost complete, a few glitches and narration is missing but it’s starting to shape up. I’ve moved from Unreal Engine to Unity3D for now which means dipping into C# which is ok because I find that better than the flowchart type system that UE4 engine has (blueprints) which makes game development seem a bit magical.
forEach() ES6 has introduced the forEach() method which allows you to loop through an array. Arrays as you may already know are of the type ‘object’. In contrast to the string,number,boolean, undefined and symbol types which are primitive data types. For example if we console.log the typeof operator to find the typeof array, objectwill be logged, as seen below: Well, what does this mean in
This section could have been better. While not terrible, it misses alot in the hopes of not being too lengthy or verbose (my guess). So far cout has been used in order to print things referenced by variables, ints or strings to the console. The “cout” functionality has been provided by the iostream standard library. Files can also be read by what is known as