Introduction Since we’re using Unity3D to build our VR experiences, let’s
Introduction Super excited to be starting a new series on VR for Newbies. This series will be aimed at Newbies! There world of VR dev right now is a bit scattered and information not consistent as VR headsets aren’t standardized. This series will be for ABSOLUTE newbies in order to break the barrier into VR by presenting information in a more cohesive and organized way.
Level 1 of Bootstarry is almost complete, a few glitches and narration is missing but it’s starting to shape up. I’ve moved from Unreal Engine to Unity3D for now which means dipping into C# which is ok because I find that better than the flowchart type system that UE4 engine has (blueprints) which makes game development seem a bit magical.
1. Setting up a Unity 3D for Vr with Oculus Quest This series documents my current VR Ed Game and also outlines steps for making your own VR games. The game I’m making uses Unity 3D gaming engine and the Oculus Quest as the main headset/platform for viewing the game. 2. Instructions (Part 1) Download Unity Hub 1. Download Unity Hub at: https://unity3d.com/get-unity/download Download Unity
TIP: Game development & design at first is more about knowing a game engine than it is about coding. Video of game here: VR development at 1st is more about getting to know a game engine (example UE4) than it is about coding solely. Today I finished designing/grey-boxing the game world for “JOYG” , a FPS game that I’m making. BTW the name “JOYG” is
At our training center we also teach english in addition to tech (programming languages, AutoCAD, 3D S Max, machine learning and vr). The english courses are done in preparation for a test called “IELTS” (International English Language Testing System), which helps them during college admissions and scholarships. For our spoken english module we’ve been using #vr in order to increase student interest and increase the
Notes from Edx’s VR Certificate course Week 1 (cont..) The Human Visual System and Display Methods [3D Vision] 1. Monocular 3D Cues Monocular 3D Cues: means how the human eye can estimate depth with even one eye closed Figuring out relative sizes: We compare the relative sizes of objects on our retina with the other retina. Smaller objects are thought to be further away from
Notes from Edx’s VR Certificate course A I hear and I forgot, I see and I rememeber, I do and I understand. History Human Focus Display Devices Input Devices Interaction Concepts 1. Defining features of VR: VR always has to do with a computer generated virtual world Interaction: respond/feedback to user action in as natural way was possible Immersive: achieved by displaying thr VR world