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You are here: Home / Archives for virtual reality

December 26, 2020 by: Kauress

VR Lessons #2: Grab items in Virtual Reality

Virtual Reality

Here is another short tutorial from my VR lesson series here This tutorial uses the new input system to create an interactor. An XR interactor is an object in a scene that can select or move another object in the scene. For example the pointer or your hands in VR. Check out all the full tutorial with steps here

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June 1, 2020 by: Kauress

#VR for newbies: Lesson 2

Virtual Reality

Introduction Since we’re using Unity3D to build our VR experiences, here are the steps to walk through finishing setting up Unity3D for VR. It requires extra components as you’re building for the Quest. Steps Download and install Unity hub here. Unity Hub is like your dashboard to manage your  Unity projects and any Unity3D versions that you install Choose the latest version of Unity3D to

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May 12, 2020 by: Kauress

#VR FOR NEWBIES : Lesson 1

Virtual Reality

Introduction Super excited to be starting a new series on VR for Newbies. This series will be aimed at Newbies! There world of VR dev right now is a bit scattered and information not consistent as VR headsets aren’t standardized.  This series will be for ABSOLUTE newbies in order to break the barrier into VR by presenting information in a more cohesive and organized way.

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April 5, 2020 by: Kauress

Learn Twitter Bootstrap in VR – update

Bootstarry level 1

Level 1 of Bootstarry is almost complete, a few glitches and narration is missing but it’s starting to shape up. I’ve moved from Unreal Engine to Unity3D for now which means dipping into C# which is ok because I find that better than the flowchart type system that UE4 engine has (blueprints) which makes game development seem a bit magical.

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December 30, 2019 by: Kauress

VR Dev w/ me: Part 1

1. Setting up a Unity 3D for Vr with Oculus Quest This series documents my current VR Ed Game and also outlines steps for making your own VR games. The game I’m making uses Unity 3D gaming engine and the Oculus Quest as the main headset/platform for viewing the game. 2. Instructions (Part 1) Download Unity Hub 1. Download Unity Hub at: https://unity3d.com/get-unity/download Download Unity

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November 5, 2019 by: Kauress

JOYG: Part 1 Making a virtual reality game in #unrealengine4

TIP: Game development & design at first is more about knowing a game engine than it is  about coding. Video of game  here: VR development at 1st is more about getting to know a game engine (example UE4) than it is about coding solely. Today I finished designing/grey-boxing the game world for “JOYG” , a  FPS game that I’m  making. BTW  the name  “JOYG”  is 

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November 5, 2019 by: Kauress

JOYG: 1st shooter game in #unrealgine

Here is a 3 level game being made using Unreal Engine 4. Game dev is about 50% design and usage of the game engine/editor unlike coding which can be an  equal mix of code + design.

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October 29, 2019 by: Kauress

Learning english in #virtualreality – focusing on the fundamentals

At our training center we also teach english in addition to tech (programming languages, AutoCAD, 3D S Max, machine learning and vr).  The english courses are done in preparation for a test called “IELTS” (International English Language Testing System), which helps them during college admissions and scholarships. For our spoken english module we’ve been using #vr  in order to increase student interest and increase the

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April 9, 2019 by: Kauress

VR: Getting Started [Week 1 cont..]

Notes from Edx’s  VR Certificate course Week 1 (cont..) The Human Visual System and Display Methods [3D Vision]  1. Monocular 3D Cues Monocular 3D Cues: means how the human eye can estimate depth with even one eye closed Figuring out relative sizes: We compare the relative sizes of objects on our retina with the other retina. Smaller objects are thought to be further away from

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April 9, 2019 by: Kauress

VR: Getting started

Notes from Edx’s  VR Certificate course A I hear and I forgot, I see and I rememeber, I do and I understand. History Human Focus Display Devices Input Devices Interaction Concepts 1. Defining features of VR: VR always has to do with a computer generated virtual world Interaction: respond/feedback to user action in as natural way was possible Immersive: achieved by displaying thr VR world

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