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You are here: Home / Archives for virtual

December 17, 2019 by: Kauress

Twitter Bootstrap in #virtualreality using Unity3D

New project for #2020 (amongst a gazillion others) This month I started with a project that I’ve been planning to do for a long time. The goal is to create an immersive experience, and highly interact-able course in virtual reality for learning twitter bootstrap, a front-end technology used to develop mobile/tablet/pc responsive webpages. More specifically to make the learner understand how items are placed horizontally

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November 19, 2019 by: Kauress

Sector Survival: A hyper local social survival game

I’ll be documenting my new game Introduction: It’s a hyper local game focused on sector 10, in the city of Chandigarh. Process: Design of game assets Level Design Logic Design  Doc: Concept: A social survival strategy game. Objective: To survive a minimum of 20 mins of game play with a base popularity score for example 65% popularity Summary: RPG. The pawn/main character is situated in

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November 15, 2019 by: Kauress

#UE4 Error Logs: Map Appears to be an Asset File

Working through my game, I lost power and the PC shut down unexpectedly. When the power came back on and I opening my game in the #unrealengine editor I got this error: “Error: Map Appears to be an Asset File.” So like most people who use Linux for a long time and then switch to windows, I thought the most plausible solution would be to

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November 13, 2019 by: Kauress

#UE4 Error Logs: DoesPackageExist

The past  2 days I’ve been dealing an Unreal Engine Error.  More specifically “DoesPackageExist: DoesPackageExist:FAILED:”None: is not a standard unreal filename or a long path name” I was unable to package my project as an .exe because the error wouldn’t allow me to since it wasn’t compiling properly. After reading the error message a couple of times over and searching on forums  I resorted to

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November 10, 2019 by: Kauress

JOYG Part 2: Making a virtual reality game in #unrealengine4

I’ve finished making level one of JOYG (name of the game). The 1st phase of development involved: Making a map on paper Greyboxing the map in the game world  Adding materials and textures to the world  Adding props like tables, wheels, trash cans, doors  Putting in particle effects such as fire and steam  Putting sounds for example fire crackling, steam sounds  Changing the lighting by

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January 6, 2019 by: Kauress

Solo Creators Guide: How and where to learn VR (virtual reality)

Last year two big VR companies: Jaunt and IMAX  downsized their VR operations due to cost restraints. However,  learning to develop for VR is still a good bet for the coming future. Cheaper headsets and 5G networks will extend VR’s popularity. 2018 ended with a record number of headsets registered on Steam.  This attests to the growing popularity of Virtual Reality. Currently VR’s popularity is

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