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You are here: Home / Unity3D / Unity Editor Basics #2: Menu bar: File 📁

February 19, 2021 by: Kauress

Unity Editor Basics #2: Menu bar: File 📁

Unity Editor
📁The bar is right below the title bar
 📁Has all these menu options: File,  Edit, Assets, GameObject, Component, Window and Help
 📁The File option is concerned with f options like opening an existing scene, or creating a new scene
 📁You can also save your project with the Save and Save as options
 📁 Or create a new project from the File menu or open an existing one
 📁 You can also navigate to the Build settings from here
 📁Build refers to the file (.exe or .apk) that you get when you convert your project to a product
 📁So we can build for PC, Mac or Linux, Android, WebGL, IOS, Xbox etc
 📁If you want to build a particular scene you can do so by adding the current open scene
 📁 A scene is also called a level, game level
 📁Scenes ****contain the objects of your game. They can be used to create a main menu, exit menu etc, individual levels.
 📁Think of each unique Scene file as a unique level. In each Scene, you will place your environments, obstacles, essentially designing and building your game in pieces. 
Unity Editor Basics #1: Title bar 📜

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