Introduction Phaser uses states in game development. You can divide your game into blocks depending on its state. For example: splash screen main menu game screen score screen etc Each one of these screens can be developed as states and each state can be saved in a separate file. State management releases resources for the game to use and manages memory. You can go back
➿A while loop will execute till the condition is true. If the condition false, the program will exit from the loop. The while keyword will be used ➿The syntax for a while loop is: ➿While loops whose condition never evaluates to false are known as infinite loops ➿The condition never evaluates to false therefore the while loop will execute infinitely. So make sure your conditional
Level 1 of Bootstarry is almost complete, a few glitches and narration is missing but it’s starting to shape up. I’ve moved from Unreal Engine to Unity3D for now which means dipping into C# which is ok because I find that better than the flowchart type system that UE4 engine has (blueprints) which makes game development seem a bit magical.
#POA (Plan of Action) Like 2019, #2020 will be a year of skills. Which means build, test, deploy! Skill #1 C++ I’ve enrolled in an online C++ certification. Finally not doing C++ like its 1995! I need this for unreal engine Skill #2 Unreal Engine Mostly blueprints to deal with the functional side of making games. Skill #3 Vue.js I had already started with vue.js
Learning how to learn is a fundamental skill. Note: This is a work in progress Introduction: Recently I’ve decided to spend more time learning virtual reality development with Unreal Engine 4. There wasn’t any panic involved, just a prolonged period of 5 days where I expended a lot of mental energy figuring out a course of action. This is akin to the “Pathways” option provided
Past week I’ve been fixing issues with the simply auth project now on heroku! https://simplyauth.herokuapp.com/ I will add a rate limiting feature to limit login attempts to 3 and call it a day with this project. Rate limiting helps with brute force attacks so that a request from the same I.P address cannot have an unlimited amount of login attempts. It also makes an ‘app’
Same old web..new drama.. What are JSON Web Tokens? [JWT]? JWT are tokens that you can use in your web application to transfer data over a network and therefore authenticate communication between 2 parties. A better definition is: JSON Web Tokens are an open, industry standard RFC 7519 method for representing claims securely between two parties. – Source It is a hash like encrypted string