The last tutorial focused on grabbing items in virtual reality using the raycaster with Unity3D’s new input system. In this tutorial we go over using hands prefab to grab objects in VR and throw them around. The full tutorial can be found here
Here is another short tutorial from my VR lesson series here This tutorial uses the new input system to create an interactor. An XR interactor is an object in a scene that can select or move another object in the scene. For example the pointer or your hands in VR. Check out all the full tutorial with steps here
Introduction Since we’re using Unity3D to build our VR experiences, here are the steps to walk through finishing setting up Unity3D for VR. It requires extra components as you’re building for the Quest. Steps Download and install Unity hub here. Unity Hub is like your dashboard to manage your Unity projects and any Unity3D versions that you install Choose the latest version of Unity3D to
Introduction Super excited to be starting a new series on VR for Newbies. This series will be aimed at Newbies! There world of VR dev right now is a bit scattered and information not consistent as VR headsets aren’t standardized. This series will be for ABSOLUTE newbies in order to break the barrier into VR by presenting information in a more cohesive and organized way.
Level 1 of Bootstarry is almost complete, a few glitches and narration is missing but it’s starting to shape up. I’ve moved from Unreal Engine to Unity3D for now which means dipping into C# which is ok because I find that better than the flowchart type system that UE4 engine has (blueprints) which makes game development seem a bit magical.
1. Setting up a Unity 3D for Vr with Oculus Quest This series documents my current VR Ed Game and also outlines steps for making your own VR games. The game I’m making uses Unity 3D gaming engine and the Oculus Quest as the main headset/platform for viewing the game. 2. Instructions (Part 1) Download Unity Hub 1. Download Unity Hub at: https://unity3d.com/get-unity/download Download Unity
New project for #2020 (amongst a gazillion others) This month I started with a project that I’ve been planning to do for a long time. The goal is to create an immersive experience, and highly interact-able course in virtual reality for learning twitter bootstrap, a front-end technology used to develop mobile/tablet/pc responsive webpages. More specifically to make the learner understand how items are placed horizontally