New project for #2020 (amongst a gazillion others) This month I started with a project that I’ve been planning to do for a long time. The goal is to create an immersive experience, and highly interact-able course in virtual reality for learning twitter bootstrap, a front-end technology used to develop mobile/tablet/pc responsive webpages. More specifically to make the learner understand how items are placed horizontally
Browser Snapchat Clone
Not sure why I never updated my blog with that but last summer I coded a browser based SnapChat clone. Oh! so much fun. It’s been coded by using JavaScript and a face tracking library called tracking.js NOTE: for whatever reason the code doesn’t work for you is mostly like (95%) because of a cross browser compatibility issue. I’ve tested this on IE, Chrome and
Woot Woot! Getting UE4 clients!
This month I’ve gotten 3 #unrealengine contracts. Neither one of them involve building games from scratch, rather joining teams and completing particular tasks. The journey from web dev to game dev has started, even though I’m still doing web development and now am poking around with vue.js and svelte.
Almost done making #JOYG !
A small fixes left, for example replacing the ball with bullets, more doors and other design additions. Now I’m working on the game menu!
Sector Survival: A hyper local social survival game
I’ll be documenting my new game Introduction: It’s a hyper local game focused on sector 10, in the city of Chandigarh. Process: Design of game assets Level Design Logic Design Doc: Concept: A social survival strategy game. Objective: To survive a minimum of 20 mins of game play with a base popularity score for example 65% popularity Summary: RPG. The pawn/main character is situated in
#UE4 Error Logs: Map Appears to be an Asset File
Working through my game, I lost power and the PC shut down unexpectedly. When the power came back on and I opening my game in the #unrealengine editor I got this error: “Error: Map Appears to be an Asset File.” So like most people who use Linux for a long time and then switch to windows, I thought the most plausible solution would be to
#UE4 Error Logs: DoesPackageExist
The past 2 days I’ve been dealing an Unreal Engine Error. More specifically “DoesPackageExist: DoesPackageExist:FAILED:”None: is not a standard unreal filename or a long path name” I was unable to package my project as an .exe because the error wouldn’t allow me to since it wasn’t compiling properly. After reading the error message a couple of times over and searching on forums I resorted to
JOYG Part 2: Making a virtual reality game in #unrealengine4
I’ve finished making level one of JOYG (name of the game). The 1st phase of development involved: Making a map on paper Greyboxing the map in the game world Adding materials and textures to the world Adding props like tables, wheels, trash cans, doors Putting in particle effects such as fire and steam Putting sounds for example fire crackling, steam sounds Changing the lighting by
JOYG: Part 1 Making a virtual reality game in #unrealengine4
TIP: Game development & design at first is more about knowing a game engine than it is about coding. Video of game here: VR development at 1st is more about getting to know a game engine (example UE4) than it is about coding solely. Today I finished designing/grey-boxing the game world for “JOYG” , a FPS game that I’m making. BTW the name “JOYG” is
JOYG: 1st shooter game in #unrealgine
Here is a 3 level game being made using Unreal Engine 4. Game dev is about 50% design and usage of the game engine/editor unlike coding which can be an equal mix of code + design.