

➿ Syntax:
for (initialization; conditional; iterator statement) {
//code block
➿ Initialization: The initialization statement initializes a variable that will be local to a for
loop this means that it cannot be accessed outside the loop. It initializes the starting value of the counter variable
➿ Condition: The conditional statement is a boolean expression that will return either true or false. If an expression evaluates to true, then it will execute the loop else the loop is exited from
➿ Iterator: The iterator statement will increment or decrement the counter variable which we initialized earlier
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CubeController: MonoBehaviour
{
int num;
// Start is called before the first frame update
void Start()
{
for (num = 1; num <= 5; num++)
{
Debug.Log("The value of num is " + num);
}
Debug.Log("Exited the for loop");
}
// Update is called once per frame
void Update()
{
}
}