Introduction Phaser uses states in game development. You can divide your game into blocks depending on its state. For example: splash screen main menu game screen score screen etc Each one of these screens can be developed as states and each state can be saved in a separate file. State management releases resources for the game to use and manages memory. You can go back
📁The bar is right below the title bar 📁Has all these menu options: File, Edit, Assets, GameObject, Component, Window and Help 📁The File option is concerned with f options like opening an existing scene, or creating a new scene 📁You can also save your project with the Save and Save as options 📁 Or create a new project from the File menu or open an
📜Title bar is right at the top and displays info about the application and your project 📜Logo (Unity) → Click → Context menu (which allows you to restore, minimize, maximize etc). You can do the same with the buttons on the far right 📜Your project name 📜The name of the scene which is currently open (game level, film scene, splash scene, welcome scene etc) 📜Build
🥑We use conditional statements all the time in real life. For example, suppose you go to your favorite restaurant and you ask for what you always eat there – Fish & Chips. The server lets you know that you can’t order that since they’ve run out of Fish and to please choose something else. So you order your second best choice – Pizza. 🥑Another example:
➿A while loop will execute till the condition is true. If the condition false, the program will exit from the loop. The while keyword will be used ➿The syntax for a while loop is: ➿While loops whose condition never evaluates to false are known as infinite loops ➿The condition never evaluates to false therefore the while loop will execute infinitely. So make sure your conditional
➿ Syntax: ➿ Initialization: The initialization statement initializes a variable that will be local to a for loop this means that it cannot be accessed outside the loop. It initializes the starting value of the counter variable ➿ Condition: The conditional statement is a boolean expression that will return either true or false. If an expression evaluates to true, then it will execute the loop
📠Unary operators operate on a single operand 📠 Unary plus (+), Unary minus (-) 📠Increment ++ operator, decrement — operator 📠Equality operators 📠The equality operator == returns true if its operands are of equal value, else it’ll return false. 📠 The Not Equal to != operator returns true if its operands are not of equal value, else it’ll return false.