Introduction Phaser uses states in game development. You can divide your game into blocks depending on its state. For example: splash screen main menu game screen score screen etc Each one of these screens can be developed as states and each state can be saved in a separate file. State management releases resources for the game to use and manages memory. You can go back
❣️🐻The Cute Weekend Guide to Phaser.js🐻❣️
Just some weekend learning fun
Unity Editor Basics #2: Menu bar: File 📁
📁The bar is right below the title bar 📁Has all these menu options: File, Edit, Assets, GameObject, Component, Window and Help 📁The File option is concerned with f options like opening an existing scene, or creating a new scene 📁You can also save your project with the Save and Save as options 📁 Or create a new project from the File menu or open an
Unity Editor Basics #1: Title bar 📜
📜Title bar is right at the top and displays info about the application and your project 📜Logo (Unity) → Click → Context menu (which allows you to restore, minimize, maximize etc). You can do the same with the buttons on the far right 📜Your project name 📜The name of the scene which is currently open (game level, film scene, splash scene, welcome scene etc) 📜Build
Introduction to C# in Unity #13: 🥑 If – else if – else conditional statements
🥑 Use else if to specify a new condition to test, if the first condition is false
Introduction to C# in Unity #12: 🥑 else block
🥑 Use else to specify a block of code to be executed, if the same condition is false
Introduction to C# in Unity #11: 🥑 If conditional statement
🥑We use conditional statements all the time in real life. For example, suppose you go to your favorite restaurant and you ask for what you always eat there – Fish & Chips. The server lets you know that you can’t order that since they’ve run out of Fish and to please choose something else. So you order your second best choice – Pizza. 🥑Another example:
Introduction to C# in Unity3D #10: While Loops ➿
➿A while loop will execute till the condition is true. If the condition false, the program will exit from the loop. The while keyword will be used ➿The syntax for a while loop is: ➿While loops whose condition never evaluates to false are known as infinite loops ➿The condition never evaluates to false therefore the while loop will execute infinitely. So make sure your conditional
Introduction to C# in Unity3D #9: For Loops ➿
➿ Syntax: ➿ Initialization: The initialization statement initializes a variable that will be local to a for loop this means that it cannot be accessed outside the loop. It initializes the starting value of the counter variable ➿ Condition: The conditional statement is a boolean expression that will return either true or false. If an expression evaluates to true, then it will execute the loop
Introduction to C# in Unity3D #8: Operators – Part 3 📠
📠Unary operators operate on a single operand 📠 Unary plus (+), Unary minus (-) 📠Increment ++ operator, decrement — operator 📠Equality operators 📠The equality operator == returns true if its operands are of equal value, else it’ll return false. 📠 The Not Equal to != operator returns true if its operands are not of equal value, else it’ll return false.
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