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Sector Survival: A hyper local social survival game

By November 19, 2019No Comments

sector survival(1)

I’ll be documenting my new game

Introduction:

It’s a hyper local game focused on sector 10, in the city of Chandigarh.

Process:

  1. Design of game assets
  2. Level Design
  3. Logic

Design  Doc:

  1. Concept: A social survival strategy game.
  2. Objective: To survive a minimum of 20 mins of game play with a base popularity score for example 65% popularity
  3. Summary: RPG. The pawn/main character is situated in sector 10, located in the city of Chandigarh. The city is known for new money, students, and display of wealth. The pawn must accumulate a reasonable popularity score (65%) to move on to the next level/sector by playing against complex social rules with limited resources such as energy, health and money.
  • There are lots of choices and dialogues
  • Some action like GTA example driving, shooting
  1. Game world: The game world will model sector 10 as it is now. The road map, market place will be the same.
  2. Pawn features:
  • Health : – shot/fight
     - shot/fight
     +  buy medicine, heal with time
    
  • Money:
     - loan money, spend money on restaurant, food, medicine, gas 
     +  sell drugs (- popularity )
    
  • Popularity: – fight, sell drugs, get caught speeding
     +  loan money, take someone out on a date (- money), give someone a lift (- time)
     - fight, sell drugs, get caught speeding
    
  1. USPS:
  • Hyper local game: The game world is modeled on a specific part of a city
  • The characters will be modeled on real people within the city
  • The characters will speak punjabi
  • The game emulates the local culture hence enticing people to spend time within the game

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