This section could have been better. While not terrible, it misses alot in the hopes of not being too lengthy or verbose (my guess). So far cout has been used in order to print things referenced by variables, ints or strings to the console. The “cout” functionality has been provided by the iostream standard library. Files can also be read by what is known as
This month I’ve gotten 3 #unrealengine contracts. Neither one of them involve building games from scratch, rather joining teams and completing particular tasks. The journey from web dev to game dev has started, even though I’m still doing web development and now am poking around with vue.js and svelte.
I’ll be documenting my new game Introduction: It’s a hyper local game focused on sector 10, in the city of Chandigarh. Process: Design of game assets Level Design Logic Design Doc: Concept: A social survival strategy game. Objective: To survive a minimum of 20 mins of game play with a base popularity score for example 65% popularity Summary: RPG. The pawn/main character is situated in
Working through my game, I lost power and the PC shut down unexpectedly. When the power came back on and I opening my game in the #unrealengine editor I got this error: “Error: Map Appears to be an Asset File.” So like most people who use Linux for a long time and then switch to windows, I thought the most plausible solution would be to
The past 2 days I’ve been dealing an Unreal Engine Error. More specifically “DoesPackageExist: DoesPackageExist:FAILED:”None: is not a standard unreal filename or a long path name” I was unable to package my project as an .exe because the error wouldn’t allow me to since it wasn’t compiling properly. After reading the error message a couple of times over and searching on forums I resorted to
I’ve finished making level one of JOYG (name of the game). The 1st phase of development involved: Making a map on paper Greyboxing the map in the game world Adding materials and textures to the world Adding props like tables, wheels, trash cans, doors Putting in particle effects such as fire and steam Putting sounds for example fire crackling, steam sounds Changing the lighting by