A small prototype to enable logging into a VR application with a pin code. Made with Unity3D for Oculus Quest 1 and 2
VR Lesson #3: Grab items in VR with hands
The last tutorial focused on grabbing items in virtual reality using the raycaster with Unity3D’s new input system. In this tutorial we go over using hands prefab to grab objects in VR and throw them around. The full tutorial can be found here
VR Lessons #2: Grab items in Virtual Reality
Here is another short tutorial from my VR lesson series here This tutorial uses the new input system to create an interactor. An XR interactor is an object in a scene that can select or move another object in the scene. For example the pointer or your hands in VR. Check out all the full tutorial with steps here
Playing with MRTK
Playing around with MRTK here It’s a nice succinct tutorial on setting up an XR project and manipulating objects with ObjectManipulator
#VR FOR NEWBIES : Lesson 1
Introduction Super excited to be starting a new series on VR for Newbies. This series will be aimed at Newbies! There world of VR dev right now is a bit scattered and information not consistent as VR headsets aren’t standardized. This series will be for ABSOLUTE newbies in order to break the barrier into VR by presenting information in a more cohesive and organized way.
VR Dev w/ me: Part 1
1. Setting up a Unity 3D for Vr with Oculus Quest This series documents my current VR Ed Game and also outlines steps for making your own VR games. The game I’m making uses Unity 3D gaming engine and the Oculus Quest as the main headset/platform for viewing the game. 2. Instructions (Part 1) Download Unity Hub 1. Download Unity Hub at: https://unity3d.com/get-unity/download Download Unity
Twitter Bootstrap in #virtualreality using Unity3D
New project for #2020 (amongst a gazillion others) This month I started with a project that I’ve been planning to do for a long time. The goal is to create an immersive experience, and highly interact-able course in virtual reality for learning twitter bootstrap, a front-end technology used to develop mobile/tablet/pc responsive webpages. More specifically to make the learner understand how items are placed horizontally
Sector Survival: A hyper local social survival game
I’ll be documenting my new game Introduction: It’s a hyper local game focused on sector 10, in the city of Chandigarh. Process: Design of game assets Level Design Logic Design Doc: Concept: A social survival strategy game. Objective: To survive a minimum of 20 mins of game play with a base popularity score for example 65% popularity Summary: RPG. The pawn/main character is situated in
#UE4 Error Logs: Map Appears to be an Asset File
Working through my game, I lost power and the PC shut down unexpectedly. When the power came back on and I opening my game in the #unrealengine editor I got this error: “Error: Map Appears to be an Asset File.” So like most people who use Linux for a long time and then switch to windows, I thought the most plausible solution would be to
JOYG Part 2: Making a virtual reality game in #unrealengine4
I’ve finished making level one of JOYG (name of the game). The 1st phase of development involved: Making a map on paper Greyboxing the map in the game world Adding materials and textures to the world Adding props like tables, wheels, trash cans, doors Putting in particle effects such as fire and steam Putting sounds for example fire crackling, steam sounds Changing the lighting by