Disclaimer: This article intends to be a primer so that you may gain insight in order to understand beginner OOP articles better (for example on wikipedia). In order to grasp more abstract concepts, suspend as much logic as you would when watching Star Trek. Message not sponsored by anyone I know. Some neurons dissipated during the writing of this.
📁The bar is right below the title bar 📁Has all these menu options: File, Edit, Assets, GameObject, Component, Window and Help 📁The File option is concerned with f options like opening an existing scene, or creating a new scene 📁You can also save your project with the Save and Save as options 📁 Or create a new project from the File menu or open an
📜Title bar is right at the top and displays info about the application and your project 📜Logo (Unity) → Click → Context menu (which allows you to restore, minimize, maximize etc). You can do the same with the buttons on the far right 📜Your project name 📜The name of the scene which is currently open (game level, film scene, splash scene, welcome scene etc) 📜Build
🥑We use conditional statements all the time in real life. For example, suppose you go to your favorite restaurant and you ask for what you always eat there – Fish & Chips. The server lets you know that you can’t order that since they’ve run out of Fish and to please choose something else. So you order your second best choice – Pizza. 🥑Another example:
➿A while loop will execute till the condition is true. If the condition false, the program will exit from the loop. The while keyword will be used ➿The syntax for a while loop is: ➿While loops whose condition never evaluates to false are known as infinite loops ➿The condition never evaluates to false therefore the while loop will execute infinitely. So make sure your conditional
➿ Syntax: ➿ Initialization: The initialization statement initializes a variable that will be local to a for loop this means that it cannot be accessed outside the loop. It initializes the starting value of the counter variable ➿ Condition: The conditional statement is a boolean expression that will return either true or false. If an expression evaluates to true, then it will execute the loop
📠Unary operators operate on a single operand 📠 Unary plus (+), Unary minus (-) 📠Increment ++ operator, decrement — operator 📠Equality operators 📠The equality operator == returns true if its operands are of equal value, else it’ll return false. 📠 The Not Equal to != operator returns true if its operands are not of equal value, else it’ll return false.
📠Comparison operators📠A comparison operator compares two values.📠 <, >, <= , >= 📠Logical Operators📠Logical operators are used in decision making and loops. Logical operators perform logical operation such as `And`, `Or` and `Not`. These operators evaluate expressions and return boolean values.📠AndThe logical And( &&) operator returns true if both operands evaluate to the boolean true📠OrIf one of the two operands is true then the expression