Disclaimer: This article intends to be a primer so that you may gain insight in order to understand beginner OOP articles better (for example on wikipedia). In order to grasp more abstract concepts, suspend as much logic as you would when watching Star Trek. Message not sponsored by anyone I know. Some neurons dissipated during the writing of this.
🟢The menu bar is right below the title bar 🟢Has all these menu options: File, Edit, Assets, GameObject, Component, Window and Help 🟢From the Help drop-down menu you can pull up the Unity User Manual or the Unity Scripting Reference 🟢There are other help options to check out the official Unity forum, Unity answers to get a specific question answered or look up older question-answers
🖼️The bar is right below the title bar🖼️Has all these menu options: File, Edit, Assets, GameObject, Component, Window and Help🖼️The Panels option will allow you to view these panels which are normally displayed in the Game editor for example Project, Hierarchy, Scene, Game windows, The Asset Store p🖼️You can also change the layout of the Unity editor to display as many panels as you want,
🔮The menu bar is right below the title bar 🔮Has all these menu options: File, Edit, Assets, GameObject, Component, Window and Help 🔮The GameObject option has options to allow you to add new game objects 🔮A GameObject is anything with a “Transform Value.” Transforming means being able to move, scale, or rotate an object such as a cube 🔮 You can also make new game
🧱The Menu bar is right below the title bar and let’s check out the Assets option 🧱Has all these menu options: File, Edit, Assets, GameObject, Component, Window and Help 🧱The Assets option is concerned with all these options that we see in the dropdown menu 🧱 The first option is “Create” which allows us to create a new script, scene, folder, material etc 🧱 We
✏️This option is besides File in the Menu bar ✏️ It includes options relating to editing your scene/game ✏️ For example lets make a cube in our scene ✏️And up in the edit menu we can undo the cube GameObject that we just created ✏️ We can also re create it ✏️ We can also use keyboard shortcuts for this ✏️ We can also duplicate
Introduction Phaser uses states in game development. You can divide your game into blocks depending on its state. For example: splash screen main menu game screen score screen etc Each one of these screens can be developed as states and each state can be saved in a separate file. State management releases resources for the game to use and manages memory. You can go back