
🧱The Menu bar is right below the title bar and let’s check out the Assets option
🧱Has all these menu options: File, Edit, Assets, GameObject, Component, Window and Help
🧱The Assets option is concerned with all these options that we see in the dropdown menu
🧱 The first option is “Create” which allows us to create a new script, scene, folder, material etc
🧱 We can also perform the same actions when we right click in the project folder and navigate to the Create option
🧱 If we click on Show in Explorer it will show us the assets folder in the windows file explorer
🧱 We can also open and delete scenes, and individual folders present here in the project window
🧱 Clicking on Copy path will copy the path to the current folder that we’re in
🧱 If we click on Import new assets we can import audio files, 3D models, fonts and other assets for us to use in our game. Let’s try it out
🧱We can import a package into Unity and we can also export our game as a package with these 2 options
🧱 According to the official Unity documentation: Packages are collections of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files.
🧱Reimport and Reimport all will import all the packages to your project folder again
🧱 The open C# project option will allow you to open a new C# project or file
🧱 The most common options that you will use are the Import New Asset, Export package and import package