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Unity3D Scripting API #12: OnApplicationFocus() 📱

By February 6, 2021February 14th, 2021No Comments
Unity3D Scripting API


📱 Sent to all GameObjects when the application loses or gets focused
📱 Function: checks if the current application is in focus or not
📱 Called immediately after OnApplicationPause() ✅
📱 Called when an application (unity editor window) gets or loses focus
📱 when an application goes to the background (boolean: false ), as the game application has lost focus
📱 Returns false when the play mode is exited from
📱 When an application comes to the front (boolean: true), as the game application is in focus
📱OnApplicationFocus()takes a boolean (true or false) as an argument
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CubeController : MonoBehaviour
    // Start is called before the first frame update
    void Awake()

        Debug.Log("Awake event");
    void OnEnable()

        Debug.Log("OnEnable event");
    void Start()

        Debug.Log("Start event");

    void OnApplicationPause(bool pauseState)

        Debug.Log("The application is paused: " + pauseState);

 void OnApplicationFocus(bool focusState)

        Debug.Log("The application's focus state is: " + focusState);

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